This weeks Event Moderator Social Thursday at 6pm CST.
Topic: Britannian Games Organization!
Anyone wishing to help run games and events should attend.
This weeks Event Moderator Social Thursday at 6pm CST.
Topic: Britannian Games Organization!
Anyone wishing to help run games and events should attend.
Lake Superior Olympics Proposal
This proposal covers the topic of a Lake Superior Shard Olympics, to be held as a joint effort of the Event Moderators assigned to Lake Superior, and the Player (Community/Communities) of Lake Superior. All awards for events will be provided by the (community/communities) assisting in the management of the games, unless otherwise noted an additional prize is from the date of wining until the next year’s Olympics a plaque or other type of item with the winners of each events names will be posted in the Councilor’s Guild Hall in Britain Trammel.
• Foot Race
• Archery Tournament
• Big Fish Tournament
• Zoo Taming Contest
• Sosarian Regatta
• Bagball Tournament
• Baking Tournament
• Ore Elemental Mining Contest
• Lumberjacking Contest
• Horse Race
• PvP Duel Tournament
• Naked Dungeon Run
• Dart Tournament
Rules and description for each contest will follow.
Event Rules and Regulations
The Foot Race will begin in the City of Umbra’s North West Entrance. All participants will depart from that point on the given signal and proceed towards the City of Luna on a set course. The First person to reach the South Gate of the City will be declared the winner! No participant is allowed the use of the Spell recall and an impartial Judge will be following the progress of the lead participant to ensure no use of Mounts occurs. Cheating will result in disqualification from this event. Prizes to be Determined.
The Foot Race Course!
All participants of the Archery Tournament will gather outside the Bagball Arena in Luna. The Tournament will provide Standard Bows, and Arrows for use, no player may use a non-standard bow. The Tournament will be Single elimination till the Quarter Final round; at this point it will progress to a double elimination event in order to provide accurate rankings of the final 8 participants. Use of non-provided weapons will result in disqualification. Reward to Be Determined.
Big Fish Tournament:
All participants of the Big Fish Tournament will be given 2 hours to attempt to fish up a big fish. The heaviest weight wins with the next heaviest taking second, third heaviest third and so on. An Impartial Judge will oversee the events to verify the fish are in fact fresh caught. Use of an older fish will result in disqualification. Participants will launch their ships from the Trinsic Docks. Reward to Be Determined.
Zoo Taming Contest:
All Participants will meet and register at the Moonglow Zoo in Trammel. Participants will be given 1 hour to tame animals and accumulate as many points as possible within the allotted time frame. Reward to Be Determined.
Participants will launch from Zento and follow the defined course to each checkpoint. At the Checkpoint they will be required to disembark from the ship, retrieve an item from one of the event staff and return to their ship and proceed to the next check point. The First to complete the circuit and return with all the items will be declared the winner. Event staff will record the names of those obtaining items at each check point to verify. No one may leave their ship except at Checkpoints, anyone one found to be cheating will be disqualified. Reward to Be Determined.
The Regatta Course!
Teams will play in a double elimination tournament in matches to 10 points. No one is allowed to Hide during the match, no potion use or casting of spells is allowed. The Matches will take place at the Luna Bagball Arena. Reward to be Determined.
Players will have 5 minutes to create as many cakes as possible. In the event of a tie, a second round will occur until the field is narrowed to determine a champion. The Event will be held in New Haven. Reward to be Determined.
Ore Elemental Mining Contest:
Players will have 1 hour to mine up and kill as many Ore Elementals as possible. The Victor will be the person who returns with the most Ingots from his excursion if necessary a tie breaker will be used. Participants are not to leave the designated area! No Use of Mining Gloves is allowed. The Start location for this event will be at the Spirituality Gate in Ilshenar. The Winner will be rewarded with half the total ingots gathered by all participants, the Second place finisher will get 2/3 the Remainder. The Third place finisher will get the remainder of the lot. For example if a total of 5000 ingots are harvested, the winner gets 2500 of them ½ of every variety. The Second place winner would get 1666 Ingots, 2/3 of all that remain of each type. The Third Place finisher would receive 854 ingots of the reminder of the 5000 original total. If a player fills his or her pack with ingots, they must deliver them to a judge to hold until the end, tally will be noted for adding to their final total. Other Prizes are to be Determined.
Players have 1 hour to harvest as many logs as possible. They will deliver them to the judges as their packs are filled. Judges will keep a tally of how many logs each person turns in. The Participant who turns in the largest total of logs wins the tournament, with a special tie breaker if necessary. Prizes will be similar to the Ore Elemental Mining where the top three finishers receive the logs gathered as prizes, in addition to a possible small prize that is to be determined.
Held at the Yew Horse Track. Races will consist of 5 laps, winners of each heat will progress to the next round.
PvP Duel Tournament:
Participants will use provided weapons, armor, and bandages. No other items are allowed. Winners of each match up will progress to the next round. After the first tournament ends, a King of the Ring tournament will begin last man standing wins. This event will take place in Felucca location is yet to be determined. Prizes to be Determined.
Players will divide into teams, each selecting a captain that will act as the King piece. The Captain will advance players as if they were Chess Pieces. Tournament I single elimination, with winners progressing to advanced rounds. Matches will be Held in Nuj’lem at the Chess Board.
Darts Tournaments will follow the same guidelines as Archery Tournaments
The current roster as of Sept 01, 2016. I will update as needed. If your name isn’t on the list simply means you have made any new points yet but I still have all the old points left by EM Aname.
|Aira Tambe [TGC]||Pvt|
|Bless The Fall [$C$-]||Recruit|
|Clinton Bonner [JFF]||Pfc|
|Dream Catcher [OSR]||Pvt|
|Gianina Giovanni [OFO]||Recruit|
|GOD OF THUNDER [LIB]||Pvt|
|Guard Docter [~~~]||Recruit|
|Gulet the Slayer||Pvt|
|Gypsy Rose [PBS]||Recruit|
|Hawklin Lore [PBS]||Pfc|
|Jenna Jameson ||Recruit|
|JINX Of Baja [J&S]||Pvt|
|Kariny Stormsong [JFF]||Cpl|
|Layne Staley [D33P]||Recruit|
|Ox Rilian ||Pvt|
|Takea Bongtoke ||Recruit|
|ZoRN Of Dunes [LOL]||Recruit|
The following are a broad overview of bits of story and fiction from events. It is not meant as a summary of all events, just key points to help one better understand the shard’s situation.
June, 2009 – Concern grows as vicious groups of pirates continue to attack merchant ships, and kidnap notable figures. The Grand Vizier to the Sultan of Nujel’m is but one of those kidnapped. Jonas Grumby, confirmed to have knowledge of the pirates in question, sets out to solve the mystery on his own. Many suspect he is behind it all.
July, 2009 – Lord Casca sentences Markett, a Royal Guard Recruitment Officer, to death for disobeying his orders. It is to be carried out in the form of gladiator combat, where Markett faces off against an array of beasts in a public arena. Casca promises him freedom if he survives. Markett, armed with nothing but a blade, survives and slays all the beasts. Against the popular opinion of the people, and to save face, Casca orders his Elite Archer to shoot Markett as he was trying to exit the arena.
August, 2009 – The armies of the Shadowlords launch a final large-scale assault on Luna, which is promptly beat back.
Casca outlaws the High Council. In a highly controversial move, he attempts the arrest of Council members with the use of hired thugs.
September, 2009 – An ancient feud is rekindeled as the Platinum and Crimson dragons battle it our near Skara Brae, Felucca. With the help of some of Britannia’s worst, the Crimson dragons and the side of Chaos wins the day.
Dawn leads the final assault against the Shadowlord entities, and comes out the victor. Dawn, invited to meet with King Casca, destroys the gemstone to which his corrupted life was bound, ending the tyrant’s life.
Dawn is crowned Queen. Makes first contact with the Gargl leader, Queen Zhah.
The strange alchemist, Nimrad, asks for aid. He needs ingredients to complete a special potion that could save his daughter.
October, 2009 – Captain Tobias Rackam of the Merchant Navy of Vesper holds an open discussion with interested Britannians on the pirate problem, and potential ties to the late Casca’s administration. As he was about to set sail, convinced he had a lead on the issue, Casca’s Elite Archer (from the Markett execution) appears and assassinates Captain Rackam.
The new Queen lifts Casca’s ban on the High Council.
Queen Dawn personally wishes to escort a care package from the Britannians to Ter Mur. Various Britannians come out to help. The caravan falls under attack by Casca’s Elite Archer and an array of mercenaries, hoping to disrupt diplomacy between Britannia and the Gargl. They succeed.
November, 2009 –
Nimrad the alchemist, after failing to get the items he needed for his potion, again requests aid from Britannian citizens. His potential for insanity seems to concern many.
Jonas Grumby and Nimrad meet when Nimrad takes a swig from Jonas’ bottle. Their relationship begins with Jonas trying to fillet Nimrad.
January, 2010 – Dawn calls any able Britannian to arms. After garnering permission from Queen Zhah, Dawn leads a group into the lands of Ter Mur to attempt locating and killing Casca’s Elite Archer.
February, 2010 – The need for a trained, organized, and numerous Royal Britannian Guard becomes apparent. Dawn orders a program of training to begin.
The Nexus Spirit, a being believed to be from another dimension, appears. The matter was investigated, and the new Royal Guard traces clues back to Fire dungeon.
Nimrad comes under suspicion when he shows up at Fire dungeon during the Guard investigation. He is taken into custody in a cell at the Court of Truth in Yew.
March, 2010 – The Nexus Spirit is confronted in Montor. Later in the month he is defeated.
April/May, 2010 – The Britannian Games is underway. Two months of games!
“Condemned” fiction, Nimrad’s time in Yew prison.
The Royal Guard is asked to help lead a prisoner transfer. Nimrad is being moved to the jail in Trinsic. The group making the transfer falls under attack. When an assassin appears behind Nimrad to kill him, Casca’s Elite Archer shows up and kills the assassin. The Royal Guard is perplexed by the Archer’s motives.
“Condemned” part 2, Jonas Grumby
June, 2010 – The Festival of Masks in Nujel’m is cancelled by their Sultan until his Grand Vizier, kidnapped the year before by a then unknown group of pirates, is returned to them.
By the end of the month the Vizier’s location is found. He is being held by a rising group that goes by the name of “The Confederacy for a Unified Sosaria.” The Guard leads a mission to Kos Heb, and rescues him.
Casca’s Elite Archer finally becomes known to the Guard as Egil. Egil begins recruiting new members for his Confederacy for a Unified Sosaria. He hopes to win over those made outcast by Britannia’s system of Order.
July, 2010 – A mysterious gem, later identified as the Crystal of Duplicity, is recovered from under Castle Britannia.
Orc involvement as Kos Heb has the Guard wanting answers. Their ties to Egil’s Confederacy are cemented.
August, 2010 – A final battle occurs in Britain, as the allure of the energy from the Crystal of Duplicity appears to draw them in. The attacking forces are beat back, but the crystal goes missing.
A bit of fiction, Nimrad jail ramblings.
“Failed Palaver”, Egil hopes to meet with Jonas Grumby, but is disappointed.
The Guard leads an attack against the Ghost Legion pirates. The crew who has terrorized Britannia for so long finally has a name. They were beaten, but since having joined the Confederacy they are a force to be feared.
September, 2010 – Queen Dawn and Queen Zhah wish to hold a meeting in a neutral location, but under the gaze of Dawn’s Royal Guard. Things go wrong quickly as the two Queens are briefly abducted by Confederates. They are both saved, unharmed save Zhah taking a knock on the head, but the Gargl Queen becomes disenchanted with the Britannians.
October, 2010 – The Bane Chosen invade Magincia, and attempt to kidnap Ricardo from his cell in Yew.
November, 2010 – The Confederacy for a Unified Sosaria attempts diplomatic relation with a rumored radical Solen faction. Their caravan of goods to the Solen was intercepted by the Royal Guard in Felucca, and destroyed. A new strongman within the Confederacy showed himself, an Ophidian. Many more intelligent species continue to join Egil’s group.
December, 2010 – Members of the Royal Guard are split into several teams and sent off on a series of small, seemingly unrelated missions. Milk runs, supposadly. Some of the teams found themselves ambushed by Confederate forces, and almost all heard clues relating to one “Jonas Grumby”, revealed as the original captain of the Ghost Legion pirates, who’ve since joined the Confederate cause. Jonas Grumby is currently wanted for questioning.
The Bane Chosen begin invading Britannia’s cities. Cove faced two invasion forces, finally falling to the latter.
January, 2011 – “Escaped?”, Nimrad seemingly escapes from jail.
Egil, leader of the Confederacy, gives a declamation in Vas Lor Reg.
The Royal Guard launches a counterattack on a Bane Chosen encampment near Vesper. The resistance is mostly light in what appears to be a workers’ camp. Strange forges were found, and bits of blackrock composite are found with notes relating to the “conduit” they are to be delivered to.
February, 2011 – “Wanted Alive”, Clemons and his men intend on capturing a Bane Chosen officer, for them to “interrogate”.
The first of Virtuebane’s blackrock conduits are located in Ilshenar. With these he seems able to augment his already great power. At times he even seems invincible. A successful attack is by the Royal Guard destroys it.
Queen Dawn believes she has a plan to defeat Virtuebane with Humility. She is poisoned, and killed in the process, by her lost beloved Ors. The confused Ors was being twisted and controlled by Virtuebane.
The Royal Guard continues their efforts against the Bane after Dawn’s death. They successfully destroy a 2nd conduit.
March, 2011 – An assault on a 3rd conduit is made. The Guard discover that all the blackrock conduits in Ilshenar were a ruse, and that truly Virtuebane has little interest in that particular facet. It becomes obvious that his sights are set on Felucca and Trammel.
A large assault, by Royal Guards and townsmen alike, is launched against the Bane Chosen army stronghold on the ruins of Old Magincia. Virtuebane, wounded and near death, barely manages to escape through the gate in which he entered the world. The alter, and gate with it, is subsequently blown up by the Royal Guard.
April, 2011 -A month of peace. Remaining Bane loyalists went to ground, and a loose cease-fire remained in effect between the Royal Guard and Confederacy.
Festivals, Guard training, and a bit of love in the air. Oh, and a Fluffy PK Bunny!
May, 2011 – The Britannian Games kick off for the third year, and along with a brief break for cinema spoof, dominate the month of May.
June, 2011 – It seemed like the Summer would prove to be a dull one for Royal Guardsmen. More Games, more ceasefire… nobody to fight. It wouldn’t last through June, however. During a set of evening drills at Castle Britannia, a lone and troubled farmer would appear.
July, 2011 – “Dress Down”, Clemons receives a chewing out from the 2nd Lieutenant for his actions at the farmlands.
A new infection, now known as L-Ag, spreads. Guardsmen locate hotspots in Trammel and Ilshenar. Monsters, seeming highly infected in the L-Ag, strike out at anyone who nears. Their exact purpose, or origin, is as of yet unknown.
Nimrad manages a message to the 2nd Lieutenant claiming he can cure the L-Ag. The 2nd Lieutenant, and a barely cooperate Clemons, lead a mission to capture the necessary ingredients.
August, 2011 – Queen Zhah, with the help of the Britannians, defeats the Defiler.
The first of the Royal Guard division trials are undertaken.
Nimrad and the Royal Guard cure the L-Ag. The crazy alchemist completes an antidote, as promised.
September, 2011 – First Sergeant Clemons leads Guard in a raid against a lizardman encampment in Ilshenar, discovering a barricaded cave. Meanwhile, the Second Lieutenant leads a detail into a Ghost Legion ambush in an attempt to recover Marcus Murphy.
Nimrad and the Mage Tower research breaching methods so that the Royal Guard may open the cave in Ilshenar. They request aid of the intellectual citizenry.
Egil releases a public statement, criticizing the Guard’s actions in Ilshenar.
October, 2011 – Nimrad decides Bon Iver’s “Blacknox Drill” will be most effective against the mysterious stone blocking the Ilshenar cave.
The cave is opened, and a fearsome Confederate defense awaits. A rapid-firing arrow launcher, along with Death Watch archers, prevent any overt actions. The Royal Guard’s stealthiest are sent in. Many die, but the survivors bring back extremely valuable intel.
November, 2011 – The Royal Guard completes a multiple-objective mission. The cavalry, with the support of the scouts and medics, raids a Confederate meeting at old mechanical-Blackthorn’s castle in Ilshenar. The Royal Marines intercept Jonas Grumby in Trinsic waterways, and bring him in.
A small group of Royal Guard, led by First Sergeant Clemons, raid the cave in Ilshenar. The arrow launcher, previously weakened by a courageous (and now dead) spy, is destroyed. Confederate civilians there are placed under arrest.
December, 2011 – The first Arch Mage of the new Mage Tower?
The great Christmas massacre, courtesy of the evil sugarplum fairy.
January, 2012 – Egil reaches out to prominent Britannians, hoping to turn them to the Confederacy.
Cove officially secedes from Britannia, aligning itself with the Confederacy.
Citizen protests and riots break out in most Britannian towns.
February, 2012– The Royal Guard launches a preemptive strike against Ghost Legion smuggling operations in Cove. They were using the savage dock outside Cove to smuggle goods into the recently blockaded town. A mysterious and powerful type of orc brute would show and attack the Guard.
Egil leaves another note for the Britannian populace.
The Guard learns of thousands of raiders planning to descend upon various Britannian towns.
As raids on the towns step up, so does the Royal Guard’s effort. Many assemble to defend the primary Britannian holdings.
March, 2012 – The Royal Guard launches an investigation into the continuing smuggling of goods into Cove. Part of the investigation includes solving whom the mystery orc that attacked them in Buc’s Den was, and where he came from.
Egil is granted passage into Britain, to safely meet with Commander Volund of the Royal Guard. The Royal Guard concedes the allowing of Cove fisherman to bypass the blockade; whilst receiving Confederate intelligence on the town raids in return. After Egil’s departure, a small raider force attacks Britain.
April, 2012 – Mysterious barrels are spotted around Britain.
The Royal Guard learns that these barrels, explosive in design, were stolen from the Gargl of Ver Lor Reg in Ilshenar. Britain falls under heavy raider invasion. The town guards start to fall before reinforcements from the Royal Guard rush in and push the raiders out. Some witnesses report seeing Confederate warriors aiding the Guard in the battle.
The mystery orc from Buc’s Den is traced back to an orc village in Felucca known as Gra’knobs. The Royal Guard crosses into Felucca and raids the area.
May, 2012 – Queen Zhah calls for aid from Britannian citizens as she departs on a diplomatic mission to Ver Lor Reg.
June, 2012 – The problems of Trammel have had terrible spillover in Felucca. The actions of the Confederacy, and most recently, the Exodus occupation of Ver Lor Reg. Sir Dupre comes to Trammel to offer his aid. He immediately begins planning the liberation of Ver Lor Reg, starting with supplies.
Sir Dupre, leading a Britannian army consisting of Royal Guardsmen and civilian alike, attacks the forces of Exodus. Exodus is defeated, and Ver Lor Reg is liberated.
With the outbreak of the mysterious plague on the Gargl, Nimrad helps in the development of a cure.
[Con] guild recruitment increases. The Royal Guard considers the formation of a special platoon to counter them, the [RSSP].
Nimrad request guards gather “Special ingredients” to help with a “solution”. Town gathers up to murder Elder EM Autolycus for slacking in his duties. Captain Geoffrey demands that the royal guards preform mob up missions to increase their due-diligence. Promotions ensued.
The Royal Britannian Games come to a close, gold medalist awarded.
Increasingly large amount of L-Ag have been cured. Nimrad the Alchemist was able to De-L-Ag us all.
The Royal Guard has formally requested that Nimrad the Alchemist help repairing the damaged moongate.
To no ones surprise… Nimrad somehow gets stuck in the moongate, vanishes, and then leaves all the guards in an uproar.
Lord Blackthorn checks out the Honor Shrine and moongate where Nimrad had vanished in order to help him.
Guards go to towns to find who is remaining loyal or who is siding with the Confederates.
Guards train against the endless armies in the covetous dungeon, reaching wave 83!
Confederate Training grounds open! Everyone dies horribly!
Blackthorn is crowned as the KING!
Spooky House contests are held.
Blackthorn wishes to speak with the guards about the change in their leadership.
Guard reports speak of troubles with a “Web Site” thus all guards move out to fight against whatever “bugs” they have reported
A raid party is sent to cove in order to quickly end the war between guards and Confederates.
Blackthorn Personally checks on the rumors of Nimrads vanishing. Blackthorn uses powerful magic to create a ship that travels through time. The Royal Guard was able to find and rescue Nimrad… maybe something else…
New Years party is held!
Clones of Nimrad have broken out due to Blackthorns spell. Guards called to action to remove the current known Nimrad clones. Guards fight long and hard for days. However more keep appearing each with their own unique characteristics!
After the successful defeat of all the Nimrad Clones. Blackthorn relaxes with a walk in honor of Brialla.
Jonas Grumby leads an investigation through the Britannian waterways.
The final Nimrad Clone appears. Royal Guards quickly and swiftly dispatch of it.
Guards learn of a robotic Exodus that plagues the land. They head out to defeat him… 4 times!
Jonas continues his investigation. Guards not sure why a drunken pirate is leading them, or why the Commander of the guards is trusting this man. Suspicions arrives.
Guards move to Fel in order to investigate the claims on Counterfeit Sigils being made. Many false sigils were confiscated.
Nimrad speaks out to the guards about how he has become Nimrad of Present Time. Guards listen and learn exactly what happened and how he is who he is today. Nimrad still a little bit off his rocker asks people to find his “nuts”….
Guards realize that Jonas Grumby isn’t holding up to what Volund said he would be. Large scale push is made in attempts to finally solve what he started.
EM Aname explains how to use a magnifying feature to allow you to see text larger if you have bad eye sight! What a good guy.
Nimrad works with a shoe maker to make shoes that are faster at running away. Sadly the shoes live and start to attack everyone.
Guards train do perform more drills to be ready for combat.
The 10th and final game of 2013 darts occurs! Many have succeeded. Scores are posted on the Darts League Page.
Guards train against exodus again. They learn his weaknesses and strive to be able to defeat him 6 times in one hour.
Vesper begins to be investigated.
The first council meeting for King Blackthorn takes place. The only meeting which almost all seats attend.
Investigation of confederate camps takes place. Leads to Royal cavalry moving out to destroy a supply unit of the confederates.
EM Aname loses power. major flood.
Investigations of vesper prove to be fruitful. Confederate troops spotted and are attacking the citizens. Royal guard moves out to remove the threat.
Commander Volund of the Royal Britannian guards reveals to be Evil. Stabs Kimmel in front of many witnesses
History of Volund and Egil is revealed!
Royal guard makes a move against Confederate Military resources. The king speaks out saying he does not wish for war, and will speak to Egil about a peaceful stop.
Egil states he wishes for no surrender. Royal guards prepare to finally take down the confederate.
Nimrad does some strange experiments and requires guards to clean up after him. Nimrad claims these are to “help” during the battle with the confederates.
Elder EM Autolycus Retires from EMing this Month.
The long awaited FINAL BATTLE for cove takes place. Guards are requested to prepare to die for their cause. The battle against the confederates finally reaches an end.
Egil has died.
The Governor of Magencia is seeking the aid of the Royal Guard. Strange sick people are not getting the help that they need, and a medical hut is installed.
An entire month of silence then suddenly a strange man named Steve arrives and asks the guards to help with some crazy adventures. Seeking someone to help him show his love for his love…
Steve then attempts to visit the Mage Tower in hopes to become pure, to show his love even more. Avita vanishes yet Evil Steve appears!
Please send your banner applications to email@example.com. These should include:
1. Town name
2. Town location (please leave a rune to your town in the EM Reward Hall mailbox)
3. Date the town was founded
4. Number of houses
5. Suggested coordinates for the banner
6. InsideUO numbers for the components of the banner
7. A jpg of the proposed banner
8. As well as answers to these questions:
A) Define: Which houses are part of the town and what marks a house as part of the town?
B) Activity: How does your town promote a vibrant community?
C) History: Where can one find more information about the history of your town?
D) Communication: How would visitors to your town normally communicate with its inhabitants?
E) Describe: How does the banner’s design reflect your town and the Lake Superior community?
Also include: Where you would prefer the banner to be placed with coordinates
We reserve the right to make changes to your design and its location. Also, the banner must not block house placement. Here is a page with more information on banners, including an exploded view of a banner’s design. http://www.uoguide.com/File:Gyldenfeld_banner_exploded.jpg
InsideUO should be used to find the correct ID numbers of the components for the proposed banner.It will also help you to construct a picture of the banner.
Banners are limited to a size of 6×6 tiles. Designs should be similar to the Gyldenfeld banner in terms of size, complexity and number of items used. Banner designs that do not meet the requirements will be returned.
Town Recognition Requirements:
1) Minimum of 5 Establishments in a geographical area that promotes the community of the inhabitants. If you are applying for a tavern or single establishment, it must meet all of the other requirements listed except for leadership.
2) Some sort of leadership structure, mayor, council for example.
3) Town Activity, the town should have citizens around at least a few times each week, usually with some announced meetings or events.
4) Must have 6 months of history. There should be an archive of records either in game or outside of the game.
5) Web Sites and/or Message Boards, mailbox, books, barkeep or other ways to communicate with citizens, patrons, and visitors. The web site or board usually gives information about what the town is designed for, who the mayor is, and how people can get involved with the town.
A banner placed in the town, the town has design input. In the future we may add gates connecting the towns to a central area (perhaps the Luna Fair Grounds)
Special thanks to Mesanna and the Chesapeake, Great Lakes, Origin and Europa Event Moderators for making this possible.
This page provides detailed information about players in the Royal Britannian Guard. The roster of player Guardsmen can be found here.
The Royal Guard are the defenders of Order and the Britannian way of life. Their primary service is to the crown. Since the death of Queen Dawn, the Royal Guard, led by Sir Geoffrey, have become the de facto military government of Britannia. Sergeant Major Wolf Ironseeker has been asked to oversee the new guard training.
Currently there are 11 “enlisted” ranks attainable by players for their part in the Royal Guard. These junior and NCO ranks will be obtained by a promotion, after a review of your training and mission records.
Various actions through your career as a Guardsman will effect your standing with your superiors. Reporting for missions and training sessions, general activity, will be of primary importance in your early days as a recruit or junior rank, as will Guard reports. Actions above and beyond, being the most effective at your Guard tasks and drills, good RP, and following orders will all contribute toward your positive stance with the Guard in the form of commendations.
However, subversive actions against the Guard, breaking order, and aiding the enemy of the Guard may result in a loss of standing, possible demotion, or even dismissal.
Any citizens who attend a sanctioned training session or aid in a mission will be considered recruits of the Guard, and will be subject to the above considerations. Remember, only Guard activity, missions, or training will effect your standing in the Guard.
Regular EM events and non-Guard RP events will not likely earn you standing.
Ranks obtained by promotion:
Upon reaching the NCO ranks(Cpl-SSgt), players may be expected to take responsibility for a variety of leadership rolls. Anything from personally leading a squad or task force, helping to train new Guard, to eventually controlling your own division. Your roll will reflect your rank.
Upon reaching the Senior NCO ranks(Sfc-SgtMaj) guardsmen may be considered for appointment as a Warrant Officer. This depends on their technical expertise in a particular field within the Guard.
Certain divisions now exist in the Royal Guard, to aid in organization and recognize players for their specific skills. Guards may join a division upon reaching the rank of Private First Class.
– Royal Intelligence Corps (reconnaissance/spys)
– Royal Medic Corps (healers)
– Royal Cavalry(linesman/foot soldiers/mage/archers/direct damage)
– Royal Marines (Navy)
– Royal Animal Corps (tamers)
– Royal Crafters Division (crafters)
Story by Myrkrid Ashen
Lightning struck the cobblestones of the Moonglow Lycaeum, sending sparks flying into the air which danced about, gaining in rhythm and turning into small elementals of fire before winking out of existence in a puff of smoke. This was followed by a veritable roar of thunder which echoed its way about the courtyard, seeming to turn back on itself and forming a humanlike voice before fading into silence.
An ice-cold torrent of rain fell upon the cobbles. It formed rivulets of rainwater which streamed down the faces of the statues, giving them an appearance of sadness and despair. A face peered out into the darkness from its sanctuary within the cowl it wore. Seeming unimpressed by the display in the courtyard it turned back to the book placed squarely infront of it, and continued reading. Through the din of the skyfall came a rhythmic flapping noise, it had a distinct leathery texture to it. The ears of the cowl clad figure twitched at the sound of something akin to nails down a chalkboard, as the flapping abruptly ceased. A horrible skidding was heard followed by a loud, fleshy thump and a thick stream of guttural cursing. Staring expectantly through the arched entry into the Northwestern section of the Lycaeum, with a small flicker of a smile appearing on his lips, the cowled face was met with the glaring eyes of fury itself. Aiming to disarm the situation the cowl clad figure closed the book infront of him, leaned back into his chair and, with a voice sounding like a whisper in a mausoleum remarked, ”Terrible weather we’re having, isn’t it?” ”I’ll say!” Came the immediate reply. The eyes of the hitherto furious looking figure in the arched doorway dimmed ever so slighty. It shook off the cloak it had wrapped about its wings, and slung it over a nearby chair engulfing it and a great deal of the floor about it. ”You might have placed a few search fires, you know!” The gargoyle thundered, full of reproach, ”Indeed, I might have,” said the cowl clad figure while stifling another smile, ”But I wouldn’t want to belittle the great flying prowess of one such as yourself!” The figure said, coming awfully close to a chuckle. ”Yes you bloody would!” Bellowed the gargoyle, planting himself in a chair which creaked violently under the weight. With one massive, clawed hand he pulled a long sheet of parchment out of an intricately woven leather bag he had with him.
”How are things progressing at the Tower, dear fellow?” The gargoyle boomed, still attempting to make himself heard over the din outside, ”Oh fine, fine. These records are but few of the ones uncovered so far,” said the figure, indicating the piles and piles of scrolls and books littering the floor. ”A pity that we could not have conducted this meeting in its more pleasant confines,” the gargoyle nearly shouted, as another roll of thunder drummed its way up and down the courtyard of the Lycaeum, ”Indeed, it does provide a more prominent landing zone for the flying impaired,” the figure muttered under his breath, ”What was that?!” The gargoyle shouted, as the thunder and lightning grew in intensity, throwing more sparks fizzling and screaming into the relentless deluge above. ”I said, I think perhaps we should take a look at this parchment you’ve prepared,” the figure said, his calm voice seeming to penetrate the chaos outside, ”Yes! Here!” The gargoyle screamed, tearing open the seal on the parchment with a flick of a mighty claw before slapping it down infront of the cowled figure. After a long pause, filled with the sound of the cataclysmic storm outside, the figure looked up at the gargoyle and, with an actual grin on his face, said ”I believe I have just the thing you need!” The cowled figure rummaged through the piles of books strewn about the floor, and held one up to the candle light. He blew a thick layer of dust off of its cover, and read the title aloud. ”Ye Olde Booke of Exploderye, bye Quince the Nutter.” The gargoyle seemed to mull this over for a while as he leaned down and squinted at the cover before saying, in a voice filled with incredulity, ”Exploder.. Eye?” The figure nodded enthusiastically, ”Yes. I mean.. No, it’s just an old way of saying ‘explosions.’ Indeed, this book is one of the oldest in the collection. The author of which was famed for his rather forward thinking, albeit thoroughly mad, ideas. He was a man before his time, as you’ll see by *this* hypothesis here,” the figure opened the book and his pale hand leafed through the pages at a blinding pace, ”Ah, here we are,” said the figure, tapping the page and reading aloud, ”Recipe for controlled exploderye, section one. Section one reads: ‘As seen in the following diagram, a containment system is used. It is built from the hides of those who would put the most stalwart listener to sleep.”’ ”Excuse the interruption, but that last part. What on Sosaria does he mean by ‘the hides of those who would put the most stalwart listener to sleep’?!” The gargoyle asked, quizzically. ”Ah, yes. It appears you’ve stumbled upon an age-old riddle. Quince, you see, had an old habit of wording his recipes in a most perplexing manner. Which caused a lot of his would-be inventions to go uninvented, due in part to people’s lack of understanding, but mostly due to the hazardous nature of their acquisition. May I continue?” ”Yes, please do,” said the gargoyle, rolling his eyes. ”The device would contain the following parts: Pieces of darkness, from the the place beneath rock and stone. Diamonds, from the body of the eight-tongued beast-” ”Oh, good grief!” The figure, pausing to glare the gargoyle’s outburst into silence, continued unabashed, ”And finally, a generous helping of rancid-egg powder!” He said, shutting the book with a loud ‘THWAP!’ just as the storm outside died down to a light drizzle. He offered the book to the gargoyle, who took it with a measure of distaste and placed it inside the leather bag.
”Quince was renowned for his rather, shall we say, oddly practical inventions. None of which entailed *too* much magic. Magic may have been used in the acquisition of the ingredients, but the ingredients themselves were, more often than not, of a distinctly mundane nature. He was, as I said, a forward thinker. And was looked down upon by the other mages for his insistance on imparting his wisdom on the everyman, instead of bottling it up in rune-engraved tomes like so many other mages of his time.” The gargoyle pondered at this for a while, before saying, ”Then perhaps I shall call upon not only the magically inclined to collect these ingredients. Indeed, by the sound of things, even miners may be of some use. I trust you will make arrangements at the Tower to begin gathering these ingredients?” ”Naturally,” said the figure, nodding solemnly, ”Keen adventurers will find their needs met to unload the ingredients they have collected. The ingredients themselves will be measured, tested, and compared with the diagrams to determine whether they are of the correct nature to be added to the mixture.” ”Very well. I just hope these keen adventurers, as you put it, are as mad as Quince was. I fear they may be entirely at a loss as to the true meaning behind these ‘riddles,’ otherwise,” said the gargoyle, ”I will dispatch messengers to all corners of our Realm. This undertaking will require the aid of many,” said the cowled figure, ”You can count on my steadfast support, and I shall endeavour to bring the rest of the High Council, with all of its resources, onboard. This, I believe, is a matter worthy of the added expense,” said the gargoyle as they shook hands, albeit rather gingerly, and went their separate ways.